AI Insights · Timothy · October 2021
Top 5 Boxing Games on iOS in Latin America: Q3 2021 Performance
In Q3 2021, the top 5 boxing games on iOS in Latin America saw varied performance in downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
During Q3 2021, the top 5 boxing games on iOS in Latin America experienced notable fluctuations in downloads, revenue, and active users. Here’s a closer look at their performance, with data courtesy of Sensor Tower.
Boxing Star: Real Boxing Fight by THUMBAGE saw a steady increase in both weekly revenue and active users towards the end of the quarter. Weekly revenue peaked at approximately $1.2K in late September, while active users grew from around 3.5K in late June to over 8.3K by the end of September. Downloads also showed a significant rise, reaching over 2.1K in the last week of September.
Real Boxing 2 from Vivid Games S.A. exhibited a consistent pattern in revenue, peaking at $671 in early August. Downloads surged in the last week of September, hitting nearly 4.8K, while active users saw a remarkable climb, reaching around 7.8K in the same period.
Slap Kings by Lion Studios experienced a steady revenue increase, peaking at $525 in mid-September. Downloads remained strong throughout the quarter, with a high of 3.6K in early September. Active users peaked at nearly 10K during the same week, indicating a robust user engagement.
EA SPORTS™ UFC® by Electronic Arts had its highest weekly revenue of $453 in late July. Downloads reached their peak at about 2.5K in mid-September. Active users increased from around 2.4K in late June to approximately 4.8K by the end of September, showing a steady growth in player interest.
Finally, WWE Mayhem by Reliance Games had a peak weekly revenue of $306 in early August. Downloads remained relatively stable, with a slight peak at 559 in mid-August. Active users hovered around 1.4K throughout the quarter, maintaining a consistent user base.
For more detailed insights and data, visit Sensor Tower.